[1.x]

[1.1.2] 2022-04-9

Changed:

  • Reuse the already created node in PortraitManager.add_portrait and avoid removing the portrait in CharacterJoin by @Crystalwarrior in #78

  • Update event system to 1.4.1 by @AnidemDex in #83

  • Update events by @AnidemDex in #82

[1.1.1] 2021-12-27

Fixed

  • Fix an issue related to character events. Fixes an issue related to selected portrait not being assigned when you change the portrait in the event.

[1.1] 2021-12-27

Added:

  • Reference hint in PortraitManager. Now the reference rect node that were used previously is built-in directly on the node, letting you modify it directly in PortraitManager.

  • Integration with EventSystem. Use Textalog not only as a Dialog Node, but as a Dialog System too #56.

  • Character Inspector. Now the character has its own inspector, to display portraits in a proper way. #65

  • DialogManager node now can produce blip sounds. We've added some useful methods to make the node "blip" on certain conditions.

Changed:

  • DialogManager.text_autoscroll will be false by default.

  • DialogManager.text_fit_content_height will be false by default.

  • Remove limits on PortraitManager.add_portrait() method for relative size. Make your portrait bigger than the 100% of the portrait manager rect! #66

  • Improved the text_autoscroll feature. Because the old one was pretty unestable and weird to use.

  • EventDialogText.continue_at_end will be false by default.

  • DialogNode default theme. Now it uses a better (generic) one.

Fixed:

  • Fix an issue related to showing DialogNode on show_text() call. Because somebody forgots to shows the node in a show function. #53

  • DialogNode doesn't emmit signals option_selected and option_added. Now is fixed by 864ba49

  • Options are removed if they are added while OptionsManager emmits option_selected signal. Fixed by 37ed82b

  • An error related to autoscroll feature. No more get_wordwrap_string_size: Condition "p_width <= 0" is true. Returned: Vector2(0, get_height()) annoying error the first time you try the plugin. #64

Removed:

  • ReferenceRect node from PortraitManager.

[1.0] 2021-11-21

This is the first stable release. To manage to release this, many things were removed to add them later on 1.x versions (like, the timelines).

Added:

  • DialogNode node class

  • DialogBubble node class

  • PortraitManager node class

  • DialogManager node class

  • OptionManager node class

  • Portrait resource class

  • Character resource class

  • DialogNode customization through themes

Removed:

  • Literally everything from dialog_plugin folder. Take a look on previous pre-release versions to see what exactly were removed. Those features will be reimplemented in future minor versions.

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